The VR widget machines will now have music so they are not dead silentĪdded a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards Improved the projectiles a bit which should make them more reliably apply physics to ragdolls Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks Tweaked Reflex Sight LOD so it doesn't look as horrific in FirstPerson view Goats and Pigs will now have more idle sounds as they walk Reduced redundant dialog lines for better optimization Hid unrelated errand markers when going into a “dungeon” area of Treasure HunterĬorrected many non-working, incorrectly assigned, and unassigned dialog lines Made sure old saves work with the cosmetic items that have been removed Special outfits will now also be a part of the Clothes Bag item to prevent confusion Game Dev Nerd now will sometimes say something when Dude pees in VRĪdded Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building NPC footsteps will now react to dirt, wood and metal Polished a lot of the third-person animations, added scooter dual-wielding animationsĭisabled ability to dual wield Ticketing Device… Improved the first person unarmed sprint animation Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it Improved the rock climbing area in Kunny Island. Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it Replaced various placeholder Kunny Island textures Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around Improved reflections in various areas especially the Prison Improved Pump Room section of the Sewer errand Improved and polished all cutscenes in the game that had issues Reworked the Shovel to perform more closely to Postal 2 Music and ambient sounds to previously empty / silent areas! NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons Screen blood splatter for close range hits! Plenty of decoration textures, billboards, etc. Third-Person Swimming and Climbing animations! Progress bar to the Muck Mopper side-errand!Ī lot of third-person animations to various weapons! New Going POSTAL Challenges throughout Edensin! (Rock Smasher, Bulls-eye in Ghost Town)ĭropkick! Simply run, jump and kick to knock down NPCs! New bystander animations and states! (Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles Highly requested PIII Gloves to Dude’s outfit! More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability! More pickups and NPCs throughout various levels! Key Icons for Krotchy Tips and weapon / item hints! New Beggar Sign Select UI as well as updated cardboard sign text! For the full list of bug fixes, please visit our website: With all that out of the way, feast your eyes on a changelog so long it exceeds Steam's character limit. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it. Note: We highly recommend starting a new save game for this update. We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon. There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more. ![]() Speaking of kicking… we are excited to introduce the drop kick! The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains! Phew, this update took a lot longer to get out than we hoped.
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